LEARNING OBJECTIVES ⌵
- Build custom full-screen video and WebGL gaming controls.
- Manage auto-hiding control docks with idle cursor timers.
- Bind standard full-screen keyboard shortcuts (F, Double-Click).
- Utilize the Pointer Lock API (
requestPointerLock()) for 3D first-person camera gaming.
🎬 INTERACTIVE VISUAL PIPELINE
Core Architecture Simulation
1. Input
Directives & Tags
2. Parse
Tokenizer & AST
3. Layout
Box Model & Flow
4. Render
GPU Paint & Composite
PHASE 1: INPUT & DIRECTIVES
Browser receives declarative markup stream, parsing tag tokens and initializing component state.
💻 Interactive Code Playground
📌 Key Takeaways
- Always target the outer wrapper container for fullscreen rather than the
<video>element itself to preserve custom UI overlays. - Use
element.requestPointerLock()in full-screen gaming to lock the mouse cursor for infinite 3D camera rotation. - --
❓ Knowledge Check
1. Which of the following is correct?
2. Which of the following is correct?